Development Of Learning Media Using Adobe Animate And Blooket In Skiing Subjects

Authors

  • Muhammad Azra Fajar Universitas Islam Negeri Palangka Raya
  • Abdul Azis Universitas Islam Negeri Palangka Raya
  • Rahmad Rahmad Universitas Islam Negeri Palangka Raya

DOI:

https://doi.org/10.54437/urwatulwutsqo.v15i3.3793

Keywords:

Adobe Animate; Blooket; Learning Media; Islamic Cultural History; Media Development

Abstract

This study aimed to develop learning media using Adobe Animate and Blooket for Islamic Cultural History (SKI) at MA Miftahul Jannah Palangka Raya, assess its feasibility, and examine teachers’ and students’ responses to its use. The study employed a Research and Development (R&D) approach based on the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. Data were collected through observations, interviews, documentation, and questionnaires, and analyzed using descriptive quantitative methods with percentage calculations. The findings showed that the learning media was successfully developed by integrating Adobe Animate to present learning materials and Blooket to provide game-based assessments. The main contribution of this study lies in combining these two tools to connect material presentation and assessment within a single learning sequence. The media expert validation score was 88.89%, categorized as highly feasible, while the material expert validation score was 79.17%, categorized as feasible. The teacher response score was 75%, categorized as good, while the responses of 19 students reached 85.53%, categorized as very good. These findings indicate that the developed media met the feasibility criteria and received positive responses from both teachers and students. However, the study did not assess whether the media improved student learning outcomes. Therefore, the integrated use of Adobe Animate and Blooket offers an alternative for making SKI learning more varied and interactive

Downloads

Download data is not yet available.

References

Annisa, S., Wahyu, H., Irawan, & Abdussakir. (2025). Pengembangan e-Modul Berbasis STREAM Materi Kubus dan Balok Untuk Meningkatkan Hasil Belajar di MI Nor Rahman Banjarmasin. Muallimun: Jurnal Kajian Pendidikan Dan Keguruan, 5(1), 152–176. https://doi.org/10.23971/muallimun.v5i1.10266

Arikunto, S. (2010). Prosedur Penelitian Suatu Pendekatan Praktik. Rineka Cipta.

Azis, A. (2021). Perencanaan Pembelajaran pendidikan Agama Islam Berbasis IT. LP2M IAIN Palangka raya Press.

Dwicahya, Prasetya, N., Lutfi, & Fajri, A. (2024). Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif Adobe Animate untuk Meningkatkan Hasil Belajar Siswa. INNOVATIVE: Journal Of Social Science Research, 4(5), 646–657.

Fadli, S., & Marazaenal, A. (2024). Pemanfaatan Blooket Game sebagai Media Pembelajaran yang Inovatif dan Interaktif di Ma Al Qadir Qamarul Huda Menemeng. DEDIKASI : Jurnal Pengabdian Kepada Masyarakat, 4(01), 16–19. https://doi.org/10.70004/dedikasi.v4i01.82

Indriana, L. I., & Rohmadi, M. (2021). Pengembangan E-Book 3D Berbasis Aplikasi 3D Pageflip. Jurnal Penelitian Sains Dan Pendidikan (JPSP), 1(1). https://doi.org/10.23971/jpsp.v1i1.2834

Jennah, R. (2009). Media Pembelajaran. In Media Pembelajaran. Banjarmasin: Antasari Press.

Kasliyanto, R. P., & Dkk. (2025). Metode Penelitian&Pengembangan. CV. Edu Akademi.

Khair, M, Hidayati, & Azmah, N. (2025). Membangun Minat Siswa dalam Pembelajaran Sejarah Kebudayaan Islam Melalui Strategi dan Metode Modul Ajar yang Kreatif. Akhlak : Jurnal Pendidikan Agama Islam Dan Filsafat, 2(1), 47–56. https://doi.org/10.61132/akhlak.v2i1.278

Khuzaifah. (2024). Pengembangan dan Efektivitas Media Pembelajaran SKI Berbasis Buku Lagu SEIRAMA di MTs Negeri 4 Bantul. IJAR, 3(1), 44–52. https://doi.org/10.14421/ijar.2024.31-05

Linda, Sari, Rustiyarso, Haris, & Firmansyah. (2024). Analisis Minat Belajar Sejarah Siswa Kelas XII Sekolah Menengah Atas Negeri. Peneletian Dan Pengabdian Kepada Masyrakat Bidang Ilmu Pendidikan, 5(4), 466–474.

Miftah, M., & Rokhman, N. (2022). Kriteria pemilihan dan prinsip pemanfaatan media pembelajaran berbasis TIK sesuai kebutuhan peserta didik. Educenter : Jurnal Ilmiah Pendidikan, 1(4), 412–420. https://doi.org/10.55904/educenter.v1i9.92

Muthmainnah, Monika, K., Sianturi, Agus, P., Octamaya, T., & Awaru. (2022). SISTEM MODEL DAN DESAIN PEMBELAJARAN. Yayasan Penerbit Muhammad Zaini.

Muzakki, Saudah, Aziz, A., Jennah, R., Aghnaita, Anggraeni, D., Ervina, & Nurwie. (2024). Pengembangan Media Interaktif Tema Binatang di Ra Al-Azhar Palangka Raya. Jurnal Pendidikan Islam Usia Dini, 3(1), 219–236. https://doi.org/10.35878/tintaemas.v3i1

Nasution, M. F., & Mahariah. (2025). Problematika Konsentrasi Belajar Siswa pada Mata Pelajaran Sejarah Kebudayaan Islam ( Studi di MTs Nurul Iman Tanjung Morawa ). Borneo: Journal of Islamic Studies, 6(1), 146–158. https://doi.org/10.37567/borneo.v6i1.4419

Putri, Rahmadhani, A., Fauzi, Muhammad, & Robbani, M. (2025). Penerapan Media Pembelajaran Berbasis Aplikasi Blooket terhadap Mata Pelajaran PAI di SMA Nurul Amal Palembang. Jurnal PAI Raden Fatah., 7(1), 200–205. https://doi.org/10.19109/pairf.v7i2

Rarumangkay, Rano, R., Palilingan, Ronny, V., Mewengkang, & Alfrina. (2023). Pengembangan Media Pembelajaran Platform Android pada Mata Pelajaran Simulasi dan Komunikasi Digital Kelas X SMK Negeri 2 Tondano. Journal of Educational …, 3(2), 1–7. https://doi.org/10.57255/intellect.v1i2.210

Rohim, A., & Wardhani, I. S. (2021). Media Pembelajaran Untuk Siswa Sekolah Dasar. Sinar Dunia: Jurnal Riset Sosial Humaniora Dan Ilmu Pendidikan, 3(4), 91–101. https://doi.org/10.58192/sidu.v3i4.272

Rohmiati, E. (2025). The Use of Digital Media in Learning Islamic Religious Education : Opportunities and Challenges. Studi Kependidikan Dan Keislaman, 14(1), 33–45. https://doi.org/10.54437/juw

Salsabila, S. H., & Asnafiyah. (2024). Development of Monopoly as a Game-Based Learning Media on Pancasila Education Material My Country Indonesia For Grade IV Elementary Students. Al-Mudarris : Jurnal Ilmiah Pendidikan Islam, 7(2), 99–118. https://doi.org/10.23971/mdr.v6i2.9611

Setria, U. R., Isma Nastiti, M., M.Nizar, R., Dwi Wisuda, R., Jodi, A., & Damayanti. (2016). MEDIA PEMBELAJARAN (Revisi). CV.Nurani.

Sugiyono. (2019). Metode Penelitian Pendidikan : Pendekatan Kuantitatif, Kualitatif, Dan R&D. Alfabeta.

Taufit, S., Wijaya, I., Arsyah, R., & Husna. (2026). Perancangan Dan Pembuatan Media Pembelajaran Interaktif Pada Mata Pelajaran Pendidikan Agama Islam ( Pai ) Menggunakan Adobe Animate Di Kelas X Smks Semen Padang Semester Ganjil Tahun Ajaran 2025 / 2026. JATI (Jurnal Mahasiswa Teknik Informatika), 10(3), 3712–3719. https://doi.org/10.36040/jati.v10i3.17975

Downloads

Published

2026-10-28

How to Cite

Fajar, M. A., Azis, A. ., & Rahmad, R. (2026). Development Of Learning Media Using Adobe Animate And Blooket In Skiing Subjects . Urwatul Wutsqo: Jurnal Studi Kependidikan Dan Keislaman, 15(3), 1818–1833. https://doi.org/10.54437/urwatulwutsqo.v15i3.3793