[1]
Lestarina, A., Saputra, M.I., Anwar, S. and Baharudin, B. 2026. The Memory-Game–Enhanced Game-Based Learning Model: How Effective Is It in Strengthening Students’ Learning Interest, Specifically Their Attention?. Ilmuna: Jurnal Studi Pendidikan Agama Islam. 7, 2 (Jan. 2026), 1041–1055. DOI:https://doi.org/10.54437/ilmuna.v7i2.2745.